Chromie Master

Chromie | Bronze Dragon

 Chromie – Keeper of time

Chromie Master


At first glance, Chromie appears to be an ordinary gnome. In truth, she is Chronormu, Bronze Dragon and a master of time. Chromie uses her powers to control the flow of battle, slowing her enemies or even forcefully displacing them through time. When it comes to temporal manipulation, there’s no problem she can’t solve… with some help from her future self, or course.

Chromie Class

Assassin Class

Assassins deal bursts of high damage, specializing in either single-target or multi-target abilities, but lack resilience. They thrive on the battlefield through hit-and-run tactics, carefully timed attacks, and by capitalizing on the perfect moment to engage or flee.

Abilities Overview

1st ability is:

Chromie Sand Blast


Sand Blast: Cooldown 3 sec. Manacost 20. Damage 406.

Extremely powerfull skill. If you predict movement of your enemy well you can deal a great damage to him.

2nd ability:

Chromie Dragons breath


Dragon’s Breath: Cooldown 14 sec. Manacost 70. Damage 458. 

Skill based ability that deal significant amount of damage. But if you cant predict your enemy movement it will be very hard to hit him with this spell.

3rd ability:

Chromie time trap


Time Trap: Cooldown 18 sec.

Trap that inflict Stasis to your enemy. This trap give you enough time to aim your spels  and almost garauntee that enemy dont survive your combo.

Special ability:



With this ability we leveled up faster than all. For example you will have Ultimate ability on 9 Level.


Heroic abilities:

Chromie Slowing Sands


Slowing Sands: Cooldown 5 sec. Manacost 2 per second.

Create a Vortex that slow your enemies. The longer it is active the more it slows (up to 60%).

Chromie Temporal loop


Temporal Loop: Cooldown 70 sec.

Choose an enemy hero, that after 3 second teleport back to the location where you cast your Ultimate.

Just great ulti that helps us perform our devastating combo.


Lvl 1:

  • Compounding Aether
    Reward: After hitting 25 Heroes with Sand Blast increase its damage by 100
  • Deep Breathing
    Quest: Every time Dragon’s Breath hits a Hero increase its damage by 2, up to 50.Reward: After hitting 25 Heroes, increase its damage by an additional 150 and also increase your sight radius by 100%.
  • Timewalker’s Pursuit
    Quest: Gathering a Regeneration Globe increases your Mana Regeneration by 0.1, up to 1.52.Reward: After gathering 15 Globes you also gain 5% Ability Power.
  • Peer Into The Future
    Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds.

Lvl 4:

  • Piercing Sands
    Sand Blast will now hit the first two Heroes in its path.
  • Bronze Talons
    Increases your Basic Attack range by 35%. Using Sand Blast increases the damage of your next Basic Attack by 250%.
  • Enveloping Assault
    Increases Dragon’s Breath’s radius by 25%.

Lvl 7:

  • Mobius Loop
    Reduces Dragon’s Breath’s Mana cost and cooldown by 50%, but also reduces its damage by 25%.
  • Dragon’s Eye
    Dragon’s Breath does 25% more damage to enemies in the center.
  • Chrono Sickness
    Reduce Time Trap’s cooldown and Mana cost by 50%. After the Stasis ends, the enemy is also slowed by 50% for 4 seconds.

Lvl 10:

  • Slowing Sands
    Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 5 seconds.
  • Temporal Loop
    Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.

Lvl 13

  • Bye Bye!
    Reduces the cast time of your Hearthstone by 75%, and it is not interrupted by taking damage.
  • Reaching through Time
    Increases Sand Blast and Dragon’s Breath’s range by 25%.
  • Time Out
    Activate to place yourself in Stasis and gain Invulnerability for up to 7 seconds. Can be reactivated to end the effect early.

Lvl 16:

  • Shifting Sands
    Hitting an enemy Hero with Sand Blast increases your Ability Power by 10% for the next 10 seconds. This bonus can be stacked up to 50%, and the duration is refreshed whenever you damage enemy Heroes with Sand Blast.
  • Fast Forward
    If Sand Blast travels at least 75% of its base distance and hits a Hero, its cooldown is reduced to 1 second.
  • Quantum Overdrive
    Activate to increase Ability Power by 25% for 10 seconds.

Lvl 20:

  • Pocket of Time
    Removes Slowing Sands Mana cost and increases the slow from 50% to 80%.
  • Loophole
    Temporal Loop hits all enemy Heroes near your initial target.
  • Past and Future Me
    After casting Sand Blast, leave an echo of yourself behind. The next time you cast Sand Blast, the echo also casts an untalented Sand Blast that does 40% damage.
  • Andorhal Anomaly
    You gain 3 charges of Time Trap, and can have 3 active at once. When your cooldown finishes, you gain 3 charges at once.


Our main goal as an Assassin is to quickly destroy every enemy hero one by one. To perform our goal we must max our spell power.

In team fight due to ours great range we must stay behind and attack enemies with spells. We must try to land every spell we cast because it deal great damage and stack our Spell Power.

Also we must protect ourselves and place a Time trap near. If we does this properly than we have enough time to flee from battleground and regroup with our comrades.

Our choice :

  • 1 – Compounding Aether or Timewalker’s Pursuit
  • 3 – Piercing Sands
  • 6 – Chrono Sickness
  • 9 – Slowing Sands or Temporal Loop 
  • 12 – Reaching through Time
  • 15 – Shifting Sands or Quantum Overdrive
  • 19 – Past and Future Me

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