Artanis | Hierarch of the Daelaam

Artanis – unstoppable death machine



Hierarch Artanis is an indomitable warrior who seeks to unify his beleaguered people. As a renowned Templar with centuries of experience, Artanis combines martial prowess and tactical acumen—striking swiftly with his psi-blades, taking the brunt of enemy assaults with his shields, or calling upon his flagship, the Spear of Adun, to turn his foes into dust. He’ll let nothing stand in his way to restore the glory of the protoss.

Artanis Class


Warriors withstand large amounts of punishment through self-healing or damage reduction abilities while retaining moderate offensive capability. They disrupt the enemy team with some roots, stuns and pulls, and lead the charge during team battles.

Abilities Overview

1st ability is:

Artanis dash


Blade Dash: Cooldown 10 sec. Damage 60 and additional 178 when return.

it is our spam ability, that will recharge ours shield!

2nd ability:

Artanis blades


Twin Blades: Cooldown 4 sec. 

With this we can deal a huge burst damage to an enemy hero

3rd ability:

Artanis prism


Phase Prism: Cooldown 14 sec. Damage 69 .

Very usefull Skill based ability. In team fights If you hit an enemy with this he will be probably dead.

Special ability:


If you take damage while below 50% Health, gain a 984 (467 + 4% per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Thats what makes our hero so strong. Our shields that recharge in a blink of an eye.



Heroic abilities:

Artanis pulse


Suppression Pulse: Cooldown 60 sec. Damage 270.

Best CC in game. Huge radius, Blinds enemies for 4 sec.

Artanis beam


Purifier Beam: Cooldown 90 sec. Resurrect hero with 50% of their Health.


Try using this on healers. It almost guarantee that he will ran away from the battlefield.


Lvl 1:

  • Reactive Parry
    Activating Twin Blades reduces the damage received from the next Hero Basic Attack by 75%. Can store up to 2 charges.
  • Amateur Opponent
    Twin Blades attacks deal 150% bonus damage versus non-Heroic enemies.
  • Seasoned Marksman
    Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage, to a max of 40 damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 30% for 3 seconds. 60 second cooldown.

Lvl 4:

  • Shield Battery
    Reduces Shield Overload’s cooldown by 8 seconds if it lasts for the full duration.
  • Lethal Alacrity
    Increases Blade Dash range and speed by 30%.
  • Chrono Surge
    Hitting an enemy Hero with Phase Prism grants 40% bonus Attack Speed for 4 seconds.
  • Templar’s Zeal
    Blade Dash cooldown recharges 100% faster while you are below 50% Health.

Lvl 7:

  • Warp Sickness
    Phase Prism also slows the enemy’s Movement Speed by 30% for 4 seconds.
  • Solarite Reaper
    Increases the damage of the first dash of Blade Dash by 150%.
  • Psionic Synergy
    Every time Blade Dash hits an enemy Hero, it reduces Shield Overload’s cooldown by 4 seconds.
  • Follow Through
    After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Lvl 10:

  • Suppression Pulse
    Fire a large area pulse from the Spear of Adun, dealing 250 damage and Blinding enemies for 4 seconds. Unlimited range.
  • Purifier Beam
    Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 404 damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

Lvl 13

  • Phase Bulwark
    When Shield Overload activates, you take 50% less damage from Abilities for 4 seconds.
  • Triple Strike
    Increases Twin Blades’s number of Basic Attacks to 3 but increase its cooldown by 1 second.
  • Graviton Vortex
    Phase Prism pulls and damages an additional enemy Hero near the first.
  • Burning Rage
    Deal 23 damage per second to nearby enemies.

Lvl 16:

  • Shield Surge
    Increases Shield Overload’s Shields by 100%, but decays to the normal amount over 3 seconds.
  • Zealot Charge
    Increase Twin Blades’ charge distance by 100%.
  • Titan Killer
    Twin Blades attacks against Heroes deal an additional 2.5% of the target’s maximum Health in damage.
  • Psionic Wound
    Twin Blades final strike causes enemy Heroes to become Vulnerable for 2 seconds, increasing all damage taken by 25%.

Lvl 20:

  • Orbital Bombardment
    Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
  • Target Purified
    If the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero.
  • Force of Will
    Increases Shield Overload’s cooldown reduction from Basic Attacks to 6 seconds.
  • Nexus Blades
    Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.


Our goal – to take all the skills on the shield recharge. Since the 16 level have become almost invincible in teamfights. We will bring the maximum benefit to the team, if we can absorb as much damage as possible. Also, the longer we live the more damage we do.

Our choice :

  • 1 – Reactive Parry
  • 4 – Templar’s Zeal
  • 7 – Psionic Synergy
  • 10 – Depends on situation
  • 13 – Phase Bulwark
  • 16 – Shield Surge
  • 20 – Force of Will

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