Why Blizzard never reduce amount of heal in HotS?
Many people believe that until the healers do so large values of healing in Heroes of the Storm, the role of support will never get a large number of skills that are able to turn the game and allow players of this role to shine in a new light. This has caused “a certain number” of players start to avoid positions of healer. So why Blizzard does not want to cut healing and compensate that by giving to the supporters some really important spells?
Why this game have so much healing?
To answer this question we need to ask ourselves what makes Heroes of the Storm – the game as we know it. We will tell you that this is a common lvl of characters, talents instead of gold and items, short matches time and the presence of unique objects on a map – all this is the main difference from the other MOBA games. Reducing healing abilities and adding gamechanging abilities threatens several of the components above.
Amount of Damage
I think nobody will be surprised that the assassin and specialists are able to put a ton of damage, due to the fact that the healer classes have much greater potential to preserve the life of an ally. If damage dealer has slightly less damage, at the present healing level, the probability of death of one of the teammates would be greatly diminished. On the other hand, a decrease in healing abilities will lead to an increased number of deaths, most players will have to return to base in order to restore health and teamfightes will become much shorter.
All this makes the fight for the map object much more complex. And this is one of the biggest distinguishing features of Heroes of the Storm. But what if you reduce the damage of assassins and specialists in proportion to heal? Reduction of damage will lead to increased average time of the match, because it will be more difficult to break the enemy’s throne.
But none of this means that Blizzard will not make a support more fun for the players. I’m sure they are going to release the new healers that will be significantly different from those that already available in the game, and maybe they will affect the Meta so much as none of us expect.