HotS 2016

Future of HotS

HotS 2016

Heroes of the Storm is one of the most famous video games at the market today, and for that reason it should have more of an impact on the esports  arena this year for a number of reasons.

Heroes of the Storm

First and foremost, the game was not released officially, until in mid-2015. Many  gamers had a lot of anticipation and many took part in the beta  version of the game and some got access a few months early by playing in the Activision Blizzard Heroes of the Dorm university competition. However, many people still managed to play the game for around six month, not more than that. The developers had also been spending lots and lots of money and investing into the game in 2016.

After a reward of a whopping $1.2 million for HotS events last year, Blizzard has increased that to a whopping $4 million in 2016.  And according to reliable resources there is also another Heroes of the Dorm event been scheduled, which should theoretically, entice more gamers to try the game on a serious note.

HotS 2016

On the other hand, ESPN has stated that it would be televising Heroes of the Dorm again in spite of the mix results that were witnessed on the first time around. According to a report published by Variety, the initial Heroes of the Dorm scored a .1 Nielsen rating, which would have been a bit lower than several programs that were showing that night. It did made many people talk about esports as well as heroes of the storm.

“This is a good thing for Heroes of the Storm, and an eye opener if not better for esports,” stated Jake Kulinski, who is a commentator at HotS as well as a Town Hall Heroes which is popular a webcast that talks about the game.

Recommended by Forbes

 

He also added that the 2015 Heroes of the Dorm competition created a lot of attention to the game in spite of it occurring months before the game was released officially. With ESPN now managing esports every now and then, it is quite obvious that it will still continue to air esports events even if they get the lowest rating on the market. The game has had almost one year to build a following, so there is a higher possibility that ratings will be higher.

Gathering information for the monthly blogs of Twitch.tv which mainly talks about the top 20 most viewed games on Twitch, from  the period running from April 2015 to November 2015 Heroes of the Storm scoped a position as high as 12th most viewed as well as low as 20th. However, with the increase in price money available, the number of players who are trying to stream Heroes of the Storm could also rise at a significant level, and this in turn will attract more and more viewers. This will be a good thing for the game as well as the players.


Chromie Master

Chromie | Bronze Dragon

 Chromie – Keeper of time

Chromie Master

Chromie

At first glance, Chromie appears to be an ordinary gnome. In truth, she is Chronormu, Bronze Dragon and a master of time. Chromie uses her powers to control the flow of battle, slowing her enemies or even forcefully displacing them through time. When it comes to temporal manipulation, there’s no problem she can’t solve… with some help from her future self, or course.

Chromie Class

Assassin Class

Assassins deal bursts of high damage, specializing in either single-target or multi-target abilities, but lack resilience. They thrive on the battlefield through hit-and-run tactics, carefully timed attacks, and by capitalizing on the perfect moment to engage or flee.

Abilities Overview

1st ability is:

Chromie Sand Blast

 

Sand Blast: Cooldown 3 sec. Manacost 20. Damage 406.

Extremely powerfull skill. If you predict movement of your enemy well you can deal a great damage to him.


2nd ability:

Chromie Dragons breath

 

Dragon’s Breath: Cooldown 14 sec. Manacost 70. Damage 458. 

Skill based ability that deal significant amount of damage. But if you cant predict your enemy movement it will be very hard to hit him with this spell.


3rd ability:

Chromie time trap

 

Time Trap: Cooldown 18 sec.

Trap that inflict Stasis to your enemy. This trap give you enough time to aim your spels  and almost garauntee that enemy dont survive your combo.


Special ability:

Timewalker

 

With this ability we leveled up faster than all. For example you will have Ultimate ability on 9 Level.

 


Heroic abilities:

Chromie Slowing Sands

 

Slowing Sands: Cooldown 5 sec. Manacost 2 per second.

Create a Vortex that slow your enemies. The longer it is active the more it slows (up to 60%).


Chromie Temporal loop

 

Temporal Loop: Cooldown 70 sec.

Choose an enemy hero, that after 3 second teleport back to the location where you cast your Ultimate.

Just great ulti that helps us perform our devastating combo.


Upgrades:

Lvl 1:

  • Compounding Aether
    Reward: After hitting 25 Heroes with Sand Blast increase its damage by 100
  • Deep Breathing
    Quest: Every time Dragon’s Breath hits a Hero increase its damage by 2, up to 50.Reward: After hitting 25 Heroes, increase its damage by an additional 150 and also increase your sight radius by 100%.
  • Timewalker’s Pursuit
    Quest: Gathering a Regeneration Globe increases your Mana Regeneration by 0.1, up to 1.52.Reward: After gathering 15 Globes you also gain 5% Ability Power.
  • Peer Into The Future
    Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds.

Lvl 4:

  • Piercing Sands
    Sand Blast will now hit the first two Heroes in its path.
  • Bronze Talons
    Increases your Basic Attack range by 35%. Using Sand Blast increases the damage of your next Basic Attack by 250%.
  • Enveloping Assault
    Increases Dragon’s Breath’s radius by 25%.

Lvl 7:

  • Mobius Loop
    Reduces Dragon’s Breath’s Mana cost and cooldown by 50%, but also reduces its damage by 25%.
  • Dragon’s Eye
    Dragon’s Breath does 25% more damage to enemies in the center.
  • Chrono Sickness
    Reduce Time Trap’s cooldown and Mana cost by 50%. After the Stasis ends, the enemy is also slowed by 50% for 4 seconds.

Lvl 10:

  • Slowing Sands
    Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 5 seconds.
  • Temporal Loop
    Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.

Lvl 13

  • Bye Bye!
    Reduces the cast time of your Hearthstone by 75%, and it is not interrupted by taking damage.
  • Reaching through Time
    Increases Sand Blast and Dragon’s Breath’s range by 25%.
  • Time Out
    Activate to place yourself in Stasis and gain Invulnerability for up to 7 seconds. Can be reactivated to end the effect early.

Lvl 16:

  • Shifting Sands
    Hitting an enemy Hero with Sand Blast increases your Ability Power by 10% for the next 10 seconds. This bonus can be stacked up to 50%, and the duration is refreshed whenever you damage enemy Heroes with Sand Blast.
  • Fast Forward
    If Sand Blast travels at least 75% of its base distance and hits a Hero, its cooldown is reduced to 1 second.
  • Quantum Overdrive
    Activate to increase Ability Power by 25% for 10 seconds.

Lvl 20:

  • Pocket of Time
    Removes Slowing Sands Mana cost and increases the slow from 50% to 80%.
  • Loophole
    Temporal Loop hits all enemy Heroes near your initial target.
  • Past and Future Me
    After casting Sand Blast, leave an echo of yourself behind. The next time you cast Sand Blast, the echo also casts an untalented Sand Blast that does 40% damage.
  • Andorhal Anomaly
    You gain 3 charges of Time Trap, and can have 3 active at once. When your cooldown finishes, you gain 3 charges at once.

Recap:

Our main goal as an Assassin is to quickly destroy every enemy hero one by one. To perform our goal we must max our spell power.

In team fight due to ours great range we must stay behind and attack enemies with spells. We must try to land every spell we cast because it deal great damage and stack our Spell Power.

Also we must protect ourselves and place a Time trap near. If we does this properly than we have enough time to flee from battleground and regroup with our comrades.


Our choice :

  • 1 – Compounding Aether or Timewalker’s Pursuit
  • 3 – Piercing Sands
  • 6 – Chrono Sickness
  • 9 – Slowing Sands or Temporal Loop 
  • 12 – Reaching through Time
  • 15 – Shifting Sands or Quantum Overdrive
  • 19 – Past and Future Me

Try to read next posts, you may like them:

Artanis

Artanis | Hierarch of the Daelaam

Artanis – unstoppable death machine

Artanis

Artanis

Hierarch Artanis is an indomitable warrior who seeks to unify his beleaguered people. As a renowned Templar with centuries of experience, Artanis combines martial prowess and tactical acumen—striking swiftly with his psi-blades, taking the brunt of enemy assaults with his shields, or calling upon his flagship, the Spear of Adun, to turn his foes into dust. He’ll let nothing stand in his way to restore the glory of the protoss.

Artanis Class

warrior

Warriors withstand large amounts of punishment through self-healing or damage reduction abilities while retaining moderate offensive capability. They disrupt the enemy team with some roots, stuns and pulls, and lead the charge during team battles.

Abilities Overview

1st ability is:

Artanis dash

 

Blade Dash: Cooldown 10 sec. Damage 60 and additional 178 when return.

it is our spam ability, that will recharge ours shield!


2nd ability:

Artanis blades

 

Twin Blades: Cooldown 4 sec. 

With this we can deal a huge burst damage to an enemy hero


3rd ability:

Artanis prism

 

Phase Prism: Cooldown 14 sec. Damage 69 .

Very usefull Skill based ability. In team fights If you hit an enemy with this he will be probably dead.


Special ability:

 

If you take damage while below 50% Health, gain a 984 (467 + 4% per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Thats what makes our hero so strong. Our shields that recharge in a blink of an eye.

 

 


Heroic abilities:

Artanis pulse

 

Suppression Pulse: Cooldown 60 sec. Damage 270.

Best CC in game. Huge radius, Blinds enemies for 4 sec.


Artanis beam

 

Purifier Beam: Cooldown 90 sec. Resurrect hero with 50% of their Health.

 

Try using this on healers. It almost guarantee that he will ran away from the battlefield.


Upgrades:

Lvl 1:

  • Reactive Parry
    Activating Twin Blades reduces the damage received from the next Hero Basic Attack by 75%. Can store up to 2 charges.
  • Amateur Opponent
    Twin Blades attacks deal 150% bonus damage versus non-Heroic enemies.
  • Seasoned Marksman
    Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage, to a max of 40 damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 30% for 3 seconds. 60 second cooldown.

Lvl 4:

  • Shield Battery
    Reduces Shield Overload’s cooldown by 8 seconds if it lasts for the full duration.
  • Lethal Alacrity
    Increases Blade Dash range and speed by 30%.
  • Chrono Surge
    Hitting an enemy Hero with Phase Prism grants 40% bonus Attack Speed for 4 seconds.
  • Templar’s Zeal
    Blade Dash cooldown recharges 100% faster while you are below 50% Health.

Lvl 7:

  • Warp Sickness
    Phase Prism also slows the enemy’s Movement Speed by 30% for 4 seconds.
  • Solarite Reaper
    Increases the damage of the first dash of Blade Dash by 150%.
  • Psionic Synergy
    Every time Blade Dash hits an enemy Hero, it reduces Shield Overload’s cooldown by 4 seconds.
  • Follow Through
    After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Lvl 10:

  • Suppression Pulse
    Fire a large area pulse from the Spear of Adun, dealing 250 damage and Blinding enemies for 4 seconds. Unlimited range.
  • Purifier Beam
    Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 404 damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

Lvl 13

  • Phase Bulwark
    When Shield Overload activates, you take 50% less damage from Abilities for 4 seconds.
  • Triple Strike
    Increases Twin Blades’s number of Basic Attacks to 3 but increase its cooldown by 1 second.
  • Graviton Vortex
    Phase Prism pulls and damages an additional enemy Hero near the first.
  • Burning Rage
    Deal 23 damage per second to nearby enemies.

Lvl 16:

  • Shield Surge
    Increases Shield Overload’s Shields by 100%, but decays to the normal amount over 3 seconds.
  • Zealot Charge
    Increase Twin Blades’ charge distance by 100%.
  • Titan Killer
    Twin Blades attacks against Heroes deal an additional 2.5% of the target’s maximum Health in damage.
  • Psionic Wound
    Twin Blades final strike causes enemy Heroes to become Vulnerable for 2 seconds, increasing all damage taken by 25%.

Lvl 20:

  • Orbital Bombardment
    Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
  • Target Purified
    If the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero.
  • Force of Will
    Increases Shield Overload’s cooldown reduction from Basic Attacks to 6 seconds.
  • Nexus Blades
    Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Recap:

Our goal – to take all the skills on the shield recharge. Since the 16 level have become almost invincible in teamfights. We will bring the maximum benefit to the team, if we can absorb as much damage as possible. Also, the longer we live the more damage we do.

Our choice :

  • 1 – Reactive Parry
  • 4 – Templar’s Zeal
  • 7 – Psionic Synergy
  • 10 – Depends on situation
  • 13 – Phase Bulwark
  • 16 – Shield Surge
  • 20 – Force of Will

Interestong posts about HotS:

Auriel

Auriel – Archangel of Hope | Review

Welcome to my another review. This time it is Auriel.

Auriel

It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.

Auriels Class

Support

 

Support heroes bring powerful healing and buffs to the field, as well as some degree of control and enemy disruption through roots and stuns. Support heroes should always be in the thick of team efforts in order to help turn the tide of battle in their team’s favor.

  • Damage 3/10
  • Utility 8/10
  • Survability 4/10
  • Complexity 8/10

Let’s get a closer look at her abilities

1st ability is:

Auriel Sacred Sweep

 

Sacred Sweep: Cooldown 8 sec. Damage 80 and additional 160 to enemies in the center. 

Attacking ability that stack Bestow Hope. Always try to hit enemies with your central attack.


2nd ability:

Auriel Ray of heaven

 

Ray of Heaven: Cooldown 4 sec. Healing depends on your energy.

Heal all allies in short radius. This Heal consumes all your stored energy


3rd ability:

Auriel detainment strike

Detainment Strike: Cooldown 14 sec. Damage 100 damage, and additional 100 damage if they collide with terrain

Knockback an enemy to leave the battlefield.


Special ability:

Auriel Bestlow hope logoAuriel Bestlow hope

Auriel do not have mana. With this ability, she store energy to use her healing spells.

 

 


Heroic abilities:

Auriel Crystal aegis

Crystal Aegis: Cooldown 60 sec. Damage 270.

Best spell that save your ally and deal good damage to nearby enemies.


Auriel resurrect

Resurrect: Cooldown 90 sec. Resurrect hero with 50% of their Health.

It is channeled spell that makes it difficult to use.


Upgrades:

Lvl 1:

  • Swift Sweep. Increases Sacred Sweep cast speed.
  • Increasing Clarity. Increases center damage by hitting heroes.
  • Righteous Assault. Hitting Heroes in the center reduces Sacred Sweep cooldown.
  • Searing Light. Ray of Heaven also damages enemies in the area.

Lvl 4:

  • Majestic Span. Increases Sacred Sweep radius.
  • Heavy Burden. Detainment Strike slows enemies after stun.
  • Repeated Offense. Increases damage when Heroes are stunned.

Lvl 7:

  • Bursting Light.Reduces the cooldown of Ray of Heaven.
  • Glimmer of Hope. Regen globes reduce Ray of Heaven energy cast.
  • Energized Card. Doubles stored from Basic Attacks.
  • Empathic Link. Allied damage taken grants energy.

Lvl 10:

  • Resurrect. Bring an allied Hero back to life.
  • Crystal Aegis. Put an allied Hero into a Stasis crystal that explodes.

Lvl 13

  • Blinding Flash. Sacred Sweep blind enemies in the center.
  • Converging Force. Sacred Sweep pushes enemies towards the center.
  • Piercing Lash. Detainment Strike hits all enemies in a line.
  • Repelling Strike. Detainment Strike knocks enemies away farther.

Lvl 16:

  • Reservoir of Hope. Increases maximum Ray of Heaven energy.
  • Will of Heaven. Bestow Hope ally gains Attack Speed.
  • Wrath of Heaven. Bestow Hope ally gains Ability Power.

Lvl 20:

  • Light Speed. Ressurected ally is fully healed and moves faster.
  • Diamond Resolve. Crystal Aegis grants allies a shield.
  • Angelic Flight. Allows Auriel to fly to a chosen location.
  • Shield of Hope. Shield nearby allies based on their messing health.

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